Make your own python music player
In this tutorial, you’re going to learn how to make your own MP3 Music Player in Python using pygame and Tkinter libraries which is able to load, play, pause, and stop the music.
Requirements
To be able to follow this tutorial you need to have Tkinter and pygame installed on your machine
Installation
# In Linux sudo apt-get install python3-tk pip3 install pygame # In Window pip install pygame
Now once everything is ready Installed, we now ready to begin coding our very own music player .
Let’s get started
We gonna use Tkinter to render our application menu and buttons, and also loading the music from files and then pygame library to play, pause and stop the music
Basics of pygame
Pygame has an inbuilt method called mixer () which provides us intuitive syntax on dealing with sounds files in python, we will see ;
- loading and playing music
- pausing and unpausing music
- stoping the music file
loading and playing music with pygame
To play music with pygame you’re firstly supposed to import mixer(), initialize it through init(), and then using music.load() to load the music and finally playing it with music.play().
Usage
from pygame import mixer mixer.init() #Initialzing pyamge mixer mixer.music.load.('filename.mp3') #Loading Music File mixer.music.play() #Playing Music with Pygame
Pausing and unpausing music with pygame .
use music.pause() and music.unpause() to pause and unpause your music, but make your music file is loaded first before using these methods.
Usage
mixer.music.pause() #pausing music file mixer.music.unpause() #unpausing music file
Stop a music file
use music.stop() to stop your music completely from playing, once you use this method the loaded music will be cleared in pygame memory.
mixer.music.stop()
Building your music player exoskeleton
We have already covered the basics of playing music with python, now it’s time to begin designing our application user interface{UI) and then link together with the logics.
First Let us import all necessary Library
from tkinter import * from tkinter import filedialog from pygame import mixer
Let’s now implement our class & Buttons for our application
class MusicPlayer: def __init__(self, window ): window.geometry('320x100'); window.title('Iris Player'); window.resizable(0,0) Load = Button(window, text = 'Load', width = 10, font = ('Times', 10), command = self.load) Play = Button(window, text = 'Play', width = 10,font = ('Times', 10), command = self.play) Pause = Button(window,text = 'Pause', width = 10, font = ('Times', 10), command = self.pause) Stop = Button(window ,text = 'Stop', width = 10, font = ('Times', 10), command = self.stop) Load.place(x=0,y=20);Play.place(x=110,y=20);Pause.place(x=220,y=20);Stop.place(x=110,y=60) self.music_file = False self.playing_state = False
Let’s now add method to class we just made to load music file from file , add below line to class
Adding Load Method to our MusicPlayer class
class MusicPlayer: def __init__(self, window ): window.geometry('320x100'); window.title('Iris Player'); window.resizable(0,0) Load = Button(window, text = 'Load', width = 10, font = ('Times', 10), command = self.load) Play = Button(window, text = 'Play', width = 10,font = ('Times', 10), command = self.play) Pause = Button(window,text = 'Pause', width = 10, font = ('Times', 10), command = self.pause) Stop = Button(window ,text = 'Stop', width = 10, font = ('Times', 10), command = self.stop) Load.place(x=0,y=20);Play.place(x=110,y=20);Pause.place(x=220,y=20);Stop.place(x=110,y=60) self.music_file = False self.playing_state = False def load(self): self.music_file = filedialog.askopenfilename()
After Loading the Music file from the file we need function to Play our Music File, Let’s make it using the knowledge we learnt at very first
Adding Play Method to our class
class MusicPlayer: def __init__(self, window ): window.geometry('320x100'); window.title('Iris Player'); window.resizable(0,0) Load = Button(window, text = 'Load', width = 10, font = ('Times', 10), command = self.load) Play = Button(window, text = 'Play', width = 10,font = ('Times', 10), command = self.play) Pause = Button(window,text = 'Pause', width = 10, font = ('Times', 10), command = self.pause) Stop = Button(window ,text = 'Stop', width = 10, font = ('Times', 10), command = self.stop) Load.place(x=0,y=20);Play.place(x=110,y=20);Pause.place(x=220,y=20);Stop.place(x=110,y=60) self.music_file = False self.playing_state = False def load(self): self.music_file = filedialog.askopenfilename() def play(self): if self.music_file: mixer.init() mixer.music.load(self.music_file) mixer.music.play()
After adding Play Method to our class we need a Method to pause and unpause & also to stop the Music
Finally Let’s add pause and stop method to our class
class MusicPlayer: def __init__(self, window ): window.geometry('320x100'); window.title('Iris Player'); window.resizable(0,0) Load = Button(window, text = 'Load', width = 10, font = ('Times', 10), command = self.load) Play = Button(window, text = 'Play', width = 10,font = ('Times', 10), command = self.play) Pause = Button(window,text = 'Pause', width = 10, font = ('Times', 10), command = self.pause) Stop = Button(window ,text = 'Stop', width = 10, font = ('Times', 10), command = self.stop) Load.place(x=0,y=20);Play.place(x=110,y=20);Pause.place(x=220,y=20);Stop.place(x=110,y=60) self.music_file = False self.playing_state = False def load(self): self.music_file = filedialog.askopenfilename() def play(self): if self.music_file: mixer.init() mixer.music.load(self.music_file) mixer.music.play() def pause(self): if not self.playing_state: mixer.music.pause() self.playing_state=True else: mixer.music.unpause() self.playing_state = False def stop(self): mixer.music.stop()
Let’s look at our Final will app (app.py)
from tkinter import * from tkinter import filedialog from pygame import mixer class MusicPlayer: def __init__(self, window ): window.geometry('320x100'); window.title('Iris Player'); window.resizable(0,0) Load = Button(window, text = 'Load', width = 10, font = ('Times', 10), command = self.load) Play = Button(window, text = 'Play', width = 10,font = ('Times', 10), command = self.play) Pause = Button(window,text = 'Pause', width = 10, font = ('Times', 10), command = self.pause) Stop = Button(window ,text = 'Stop', width = 10, font = ('Times', 10), command = self.stop) Load.place(x=0,y=20);Play.place(x=110,y=20);Pause.place(x=220,y=20);Stop.place(x=110,y=60) self.music_file = False self.playing_state = False def load(self): self.music_file = filedialog.askopenfilename() def play(self): if self.music_file: mixer.init() mixer.music.load(self.music_file) mixer.music.play() def pause(self): if not self.playing_state: mixer.music.pause() self.playing_state=True else: mixer.music.unpause() self.playing_state = False def stop(self): mixer.music.stop() root = Tk() app= MusicPlayer(root) root.mainloop()
Output :
If you run the above code the output will be as shown below, now you can play around with it by loading, playing, pausing, and stopping the music, full demo in youtube link at the end of the article.

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In case of any comment, suggestion or difficulties drop it on the comment box below, and then I will get back to you ASAP.
GOOD TUTORIAL MR
Thanks Sita , Any suggestion on what should I cover next ?
Awesome brother